Tomb Raider 2013 Đánh Giá

For a reboot of a series that had lost its focus và purpose, gathering fifteen years of baggage over the course of nine games, Crystal Dynamics"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpg new shot at Tomb Raider shows remarkable confidence. It has all the pieces of a cinematic third-person action title, but it isn"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgt afraid lớn give sầu players control và let them loose in large areas. It doesn"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgt hurry players along from setpiece to setpiece. It breathes. It has faith in its audience"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs intelligence.

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This trust in the player pays off. What begins in Tomb Raider as a shipwrecked prison ends up feeling lượt thích home page — & that transformation into a free-form action-adventure game is more powerful than any fast-paced, forced narrative could have been.


It"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs not long before all pretenses of Lara"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs weaknesses fall away and she"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs running through a village of enemies, guns blazing and screaming for blood

Tomb Raider introduces a younger version of series heroine Lara Croft as an archaeology-obsessed young woman bound for a group of stormy islands known as the Dragon"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs Triangle. When her ship crashes, separating Lara from the surviving crew, she"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs forced to lớn explore, survive sầu & uncover the mystery of the island"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs strange, hostile inhabitants.

While Tomb Raider starts with Lara"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs journey from regular person lớn "https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgsurvivor,"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpg most of that transformation takes place in the narrow first few hours. As Lara pushed through narrow caves, crawled along ledges, killed her first animal và scavenged for parts with often minimal input đầu vào from me, I worried that the whole game would be lượt thích this: heavily cinematic, low on actual interaction and full of inoffensive but unappealing quiông chồng time events. Those fears proved unfounded.


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As Lara"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs arsenal grows and as she moves from fighting wildlife khổng lồ fighting people, the pretense of her weakness drops away, outside of a handful of cutscenes & one particularly brutal (và effective) gameplay sequence. Tomb Raider becomes less narratively unique — it"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs not long before Lara is running through a village of enemies, guns blazing, screaming, "https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgI"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgm coming for you!"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpg lượt thích a blood-soaked action movie star — but the clichés serve the gameplay.

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Few action games come cthua to the level of control that Tomb Raider provides. For example, after Lara makes a deliberate jump in one direction, you maintain the ability khổng lồ change where she"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs falling in mid-air. This air control sits at odds with the emphasis on realism found in Tomb Raider"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs presentation, but it makes the platforming less linear và demands more from the player. Likewise, you can leap between locations — say from sliding down a rope to climbing up a roông xã wall with your pickaxe cộ. The tốc độ of these changes makes Lara"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs animations look awkward và unnatural, but it feels right.


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Tomb Raider still employs some of the cinematic touches popularized this generation, but their execution doesn"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgt limit players. Lara isn"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgt magnetized to lớn grab nearby surfaces when she jumps near them. She doesn"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgt run into lớn invisible walls preventing her from climbing any higher. Outside of scattered setpiece moments, the closest Tomb Raider ever gets lớn funneling players down a single path is blocking certain areas in ways that can"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgt be cleared until Lara has found the right gear upgrades. Even with the equipment-based "https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpggating,"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpg I suspect there"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs room for sequence breaking khổng lồ be discovered. Instead of constraining the player"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs path in the interest of movie-lượt thích storytelling, Tomb Raider is confident enough to lớn let players go where they want. It"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs refreshing.

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That freedom is provided within a location worth exploring. The Dragon"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs Triangle isn"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgt an open world exactly, but it"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs far from a jungle-themed series of hallways. Each major location has multiple zones, most of which are wide open for Lara to explore however she wants. You can breeze through the game, quickly going from objective sầu to lớn objective sầu, but exploring pays off. Every side path, every lone faraway cliff has some bonus waiting — salvage that can be used lớn upgrade Lara"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs weapons, boxes that give experience points or short diary entries that help you piece together the history of this strange place. I stumbled into lớn an addictive sầu loop that had me combing every inch before I could move on.


Living together, dying alone

Tomb Raider"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs multiplayer mode is a strange inverse of the single-player. The latter pulls together many of the best traits of the current generation of game design; the former, many of the worst — specifically, shoehorning in multiplayer where it"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs not needed.

Developed separately by Eidos Montreal, Tomb Raider"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs various multiplayer game types pit survivors — using models from Lara"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs crew of castaways — versus scavengers in the size of the various enemies encountered in the single-player game. Whether trying khổng lồ hunt down medical supplies, capture radio towers or just have sầu a higher team kill count by the end, most of the maps successfully push the opposing factions inkhổng lồ meeting points that quickly become a source of non-stop bloodshed.

Though it offers the standard suite of leveling and customization options, the gunplay just isn"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgt svào enough lớn make this multiplayer mode fun for long. From bow shots lớn grenades lớn traps, too much of Tomb Raider"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs arsenal is focused around instant death. This works in single-player because it makes you feel powerful; in multiplayer, it has the opposite effect, leaving you staring at a respawn timer for far too long during a bad run.

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Tomb Raider provides more mobility than the average online shooter, but that"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs only enough lớn make it feel novel, not good. Since it was announced so cthua lớn launch, it"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs not shocking that this multiplayer mode feels lượt thích an afterthought, but it"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs especially poor stacked up against the incredible solo game. -P


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Faces of death

Tomb Raider walks a precarious balance between realism và fantasy, and in a few cases that balance tips in an uncomfortable direction — particularly in its infrequent death animations. Sometimes a mistake is followed by a quiông chồng fade to black & a checkpoint reload. But sometimes the game shows a disturbingly detailed vision of Lara"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs demise. You can see the exact angle that she breaks her nechồng against a roông xã or hear the gurgle of blood as a spike stabs through her stomach. In a single-player campaign where every element feels carefully considered, this is the one thing that seems unnecessary — a split second of gruesome voyeurism in an otherwise empowering game. These deaths didn"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgt occur often enough lớn tear me away from the game, but if scenes of extreme, realistically rendered violence turn your stomach, be warned.


Each new area is populated with combat encounters that follow the same open-ish design philosophy. If you want to sneak around, you can take out enemies with stealthy melee kills and well-placed headshots from your bow. If you want to run in firing your assault rifle, more enemies will be alerted khổng lồ your presence, but Lara"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs strong enough to lớn withstand the extra heat. The game throws in explosives, vertical cấp độ kiến thiết, multiple points of entry for bad guys and tons of other wrinkles khổng lồ the combat that help make each scenario st& out. And Tomb Raider portions out gunfights just long enough khổng lồ provide a break from the exploration without being frustrating. They don"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgt overstay their welcome.

If Tomb Raider"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs gameplay emphasizes freedom, the storytelling works through restraint. It"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs not nearly as focused on realism as it pretends at first, but later supernatural elements size a creepy tonal undercurrent rather than an overwhelming narrative wave. Cutscenes are few and rarely run longer than a minute. Tomb Raider builds slowly through discovered diary entries, buried relics and environmental observations. It"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs subtle & thoughtful in a way I didn"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgt expect.


That unexpected thoughtfulness extends lớn most of the game. It"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs easy khổng lồ point out the many ways that Tomb Raider borrows bits and pieces from other popular games of the last five years, but Crystal Dynamics has blended these disparate strengths inlớn something remarkable. It"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs cinematic yet open, intense yet laid-back, fresh yet polished. It"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs a near-perfect embodiment of the age of the Xbox 360 & PlayStation 3 with a hint of what khổng lồ expect next.Tomb Raider was reviewed using pre-release và final retail Xbox 360 code provided by Square Enix. You can find information about autocadtfesvb.com"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs ethics policy here.


Platform 360, PS3, Win, Mac, PS4, Xbox One quảng cáo trên internet Square Enix Release Date Mar 5, 2013 Developer Crystal Dynamics
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Tomb Raider: Definitive Edition brings two notable improvements with it to the PlayStation 4 và Xbox One. All of the original release"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs downloadable nội dung is included. This would be more noteworthy, save sầu that Tomb Raider"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs DLC offerings were limited a handful of maps for its forgettable multiplayer mode & additional outfits for Lara.

More impressively, Tomb Raider"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs already excellent visuals benefit from the added power of next-gen hardware. The islands of the Dragon"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs Triangle are more dense with foliage và wreckage, a small change that adds additional life khổng lồ the environment. Character models have also received some work, & Lara in particular expresses emotions more realistically as she explores.

There are a few minor differences between the PlayStation 4 and Xbox One versions of Tomb Raider: Definitive Edition. Both have sầu optional voice commands. But the Xbox version includes extra motion-based Kinect functionality, while the PS4 port uses the DualShock 4 controller"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs touchpad. These strange additions are curiosities more than game-changers. Shouting "https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgshow map"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpg in lieu of a button press is cool, but it didn"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgt change my experience in any meaningful way.

The frame rate, on the other hvà, is lower on the Xbox One version of Tomb Raider. This was particularly noticeable during some explosive sầu, high-action sequences in the game. However, the gameplay of Tomb Raider never requires the pixel-perfect timing that would turn a lower frame rate into lớn a deal-breaker, rendering the point somewhat moot.

Square Enix is marketing the Xbox One và PlayStation 4 versions of Tomb Raider as the "https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgDefinitive Edition,"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpg và technically, that"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs true. But there"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs no new nội dung here for PC, 360 or PS3 players. Most people aren"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgt going to lớn find a lot of reason to return to the Definitive Edition if they experienced Lara"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs adventures previously.

However, if you missed out last year & need something lớn play on your shiny new hardware, Tomb Raider is still an excellent action game và — in its new form — a great visual showcase. And while the two releases are otherwise mechanically identical, if pressed, we"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgd recommover the PS4 version"https://autocadtfesvb.com/tomb-raider-2013-danh-gia/imager_3_132681_700.jpgs generally better performance.


Platkhung 360, PS3, Win, Mac, PS4, Xbox One Publisher Square Enix Release Date Mar 5, 2013 Developer Crystal Dynamics